By Dax on April 2nd, 2010, posted in Reckless Squad
Hi !
This week was full of April Fool’s jokes, but braving the jokes and fishes, we have reached the final milestones for the Beta version of the game.
Paul fixed some settings on the Virtual Game Manager, like implementing the stories between the battles.
I improved the weapons balance, in order to fix some obvious problems. The new soldiers can now defeat the archers in a singular battle where the previous ones died.
Dri worked on a lot of stuff, like pathfinding, optimizations, bug fixing, and last but not least, he has helped us to fix a monstrous problem involving transitions.
Finally, we had new foes in the game : Pirates, Ninjas, Goblins and Dark Knights (non Batman-related).
Here is the first picture of the brand new menu :
Share on Facebook
By Dri on March 26th, 2010, posted in Reckless Squad
Hi !
This week wasn’t the most productive one for us… We spent a lot of time struggling with hard and mathematical problems. We really hate maths…
I personally fought against pathfinding to implement the famous A* algorithm. It finally works (yay !), but it still need some refinements and optimizations. I also made more sprites, like the Knight, Blackmage, Rogue, etc.
Paul worked on balancing and Dax implemented transitions between the screens.
Read the rest of this entry
Share on Facebook
By Dri on March 19th, 2010, posted in Reckless Squad
Hello world !
Reckless Squad is becoming more and more as we imagined it, and it amazes me ! As we progress toward the private beta, the game is taking a more final shape.
Read the rest of this entry
Share on Facebook
By Dri on March 12th, 2010, posted in Reckless Squad
Hi !
As you may have noticed, we didn’t made any Weekly News these last two weeks. The truth is we had some holidays (we’re students).
However, it doesn’t mean that we didn’t work on Reckless Squad ! We used the first week to take some rest (even indies need rest !) but we worked hard the second week. Now it’s time to show you what we achieved !
Read the rest of this entry
Share on Facebook
By Dri on February 19th, 2010, posted in Reckless Squad
Hi everybody !
Last week I promised more informations about gameplay, we worked hard on a good explanation.
Reckless Squad in a few words
Reckless Squad is a real-time strategy game in which the player must protect a convoy at all cost during his journey across a heroic-fantasy world.
The crossed places and enemies met are chosen by the Virtual Game Master to adapt the game to the player and his way of playing.
Read the rest of this entry
Share on Facebook
By Dri on February 12th, 2010, posted in Reckless Squad
This week had seen a lot of bug-fixes and optimizations : the game is now a lot more stable and fast.
For example the game engine had received a lot of attentions of my part.
The slow downs due to a large amount of units were reduced to a minimum. I still have some works to do in order to make them disappear totally.
Dax and Paul have worked a lot on the game interface and on balancing the game.
Read the rest of this entry
Share on Facebook
By Dax on February 6th, 2010, posted in Reckless Squad
Hi !
After a week fairly productive, we are still far from achieving our ultimate goal but we are on track.
All the classes and most of the weapons have been implemented.
The most important update is the arrival of our new game engine, more powerful than the previous one.
Read the rest of this entry
Share on Facebook
By Dri on January 29th, 2010, posted in Reckless Squad
Hello everybody !
The game is now a lot more stable, we had made tremendous progress on the technical part, and started implementing units and balance them.
Let me introduce you to some of them !
Read the rest of this entry
Share on Facebook
By Dax on January 22nd, 2010, posted in Reckless Squad
Hi everybody, welcome to our first weekly update !
Besides fixing some bugs, we have done four major updates this week.
Read the rest of this entry
Share on Facebook
By Dri on January 15th, 2010, posted in Reckless Squad
Hi ! I hope you enjoyed your holidays, and that you have taken good resolutions for 2010, we sure did.
We are coming this year with great news ! We are ready to announce to the world our first project ! It’s called Reckless Squad.
Read the rest of this entry
Share on Facebook
Newsletter: